Cannons

Before a cannon can be fired, it must be loaded and aimed. It takes one action to load a cannon, one action to aim it, and one action to fire it.

Light Cannon
Medium object
AC: 15
HP: 50
Damage Immunities: poison, psychic
The light cannon may be manned by one or two crew.
Range: 250/500 ft., one target. Hit: 22 (4d10) bludgeoning damage.

Medium Cannon
Large object
AC: 15
HP: 75
Damage Immunities: poison, psychic
The medium cannon may be manned by one to three crew.
Range: 500/2000 ft., one target. Hit: 33 (6d10) bludgeoning damage.

Heavy Cannon
Large object
AC: 15
HP: 100
Damage Immunities: poison, psychic
The heavy cannon may be manned by two or three crew.
Range: 600/2400 ft., one target. Hit: 44 (8d10) bludgeoning damage.

Swivel Gun
Medium object
AC: 15
HP: 40
Damage Immunities: poison, psychic
The swivel gun may be manned by one or two crew. It takes one action to load it, one action to aim & fire it.
Range: 250/500 ft., one target. Hit: 16 (3d10) bludgeoning damage.

Chain-Shot: Chain-shot is particularly effective against ship sails & rigging, doing double damage in crippling points. It does normal damage against a creature, & the creature must succeed at a DC 20 Dex save or be knocked prone. Chain-shot is less effective against a ship’s hull, doing 7 (2d6) from a light cannon, 11 (3d6) from a medium cannon, or 15 (4d6) from a heavy cannon. Chain-shot has half the range of regular round shot.

Cannons

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